![]() ![]() Melee units (especially Magyar Huszars and Eagle Warriors), Mangudai, Rams, Bombard Cannons, Onagers Rams also deal high damage against Trebuchets, and a Siege Ram with its splash damage can dismantle a dozen of them in a matter of seconds if they are standing close.įurther statistics Unit strengths and weaknesses Trebuchets can also be effectively destroyed with Onagers and Bombard Cannons, the latter being slightly more effective due to having the longer range and hence possessing the ability to snipe moving packed Trebuchets. However, supplementing the player forces with archers can help, as they can whittle down the opponent's defensive army leaving the Trebuchets unguarded. Although immobile, it is more likely to sustain that attack. When facing a group of archers which have at least 10 pierce attack, it is better to unpack the Trebuchet and wait for reinforcements rather than pack and retreat due to its much higher pierce armor compared to their packed version. This allows the enemy to respond to the situation more effectively by simply unpacking the Trebuchets and/or retaliating with an army of their own. Infantry can be useful if no other units are at the player's disposal but are less desirable due to their lack of speed (except for Eagle Warriors, Woad Raiders, Condottieri, and Gbetos). Mangudai can also be used effectively to counter Trebuchets due to their attack bonus. Archer units themselves are ineffective against Trebuchets, due to the latter's high pierce armor and HP. Vigilance is appropriate when rushing Trebuchets with cavalry, though, because they are often guarded with Halberdiers or large groups of archers. A small group of Knights makes short work of them. When facing enemy Trebuchets, cavalry work best due to their high speed and good damage. Using the "Attack Ground" option is an important skill to master when using the Trebuchet as commanding them to directly attack a unit causes any AI target to automatically flee. Like all siege units, they may be repaired and the presence of some Villagers may greatly prolong its combat ability. It is imperative to guard Trebuchets with a standing army if they are used offensively. Utilizing walls and natural barriers allow Trebuchets to attack with greater ease and destroy incoming and unpacking Trebuchets without facing much counterattack. However, due to its high cost, losing too many can have a serious effect on the turnout of a battle. It can also be used to counter enemy Trebuchets to good effect. The Trebuchet is slow and defenseless against most units but excels at destroying any building within its path. Onagers, however, perform this task better and all the trees in the area of their splash damage are destroyed. ![]() It can target, attack and remove trees to allow free passage. This is likely due to the coding of the technology. However, the technology does not affect God's Own Sling or Bad Neighbor. ![]() When playing as the Japanese, Kataparuto gives Trebuchets a shorter pack/unpack time of only around 2.8 seconds. However, the packing/unpacking process can be canceled instantly if necessary to move to a safer location or continue attacking. It must spend about 11.1 seconds setting up in order to attack, during which it is unable to either attack or move. The Trebuchet is constructed at the Castle in its packed form. However, due to the Trebuchet's low accuracy at range, Trebuchet duels can literally be a hit-and-miss affair. It can also be used to take out enemy siege units, such as Mangonels and Trebuchets. It has the highest attack of any unit in the game, on top a heavy attack bonus against buildings, and is mainly used to take out defensive structures such as Castles or Bombard Towers from a safe distance. Tatar Trebuchets with Timurid Siegecraft have even longer range (19). Trebuchets with Siege Engineers get 17 range, a value that is only matched by Turkish Elite Cannon Galleons with Artillery. ![]()
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